Monday, January 9, 2012

12 Credit Semester

My class schedule for my final semester at CCS (uuuuwwahg). This time around there is plenty of free time to give to Pumpernickel, but let's be honest - I'm probably going to be sleeping most mornings. Hopefully.

Layouts

(that I still need to do)

3.01 Entering Kitchen []
3.03 Dog Bowl [x]
3.08 Leaving Kitchen []
4.01 Breaking in - Stairs (pan) []
5.01 Onion Introduction [x]
5.02 Onion (from the back) [x]
6.01 Belly Rub []
6.03 Axe Fall []
6.04 Hallway (pan) []
6.05 End of Hallway []
8.01 Hallway w/ stair railing [x]
8.02 Stairs close up [x]
8.03 Hallway w/ painting [x]
9.01 Stairs (while falling) [x]
9.02 Dead Onion [x]
11.01 Credits [x]

x = complete

Monday, December 5, 2011

Hey Guuuuys!

I've been working on Scene 7 FOREVER. I need to seriously stop over animating, and should just focus on keys.

The good news is, scene 7 is DONE. Now I can start fresh and hopefully progress faster!

Wednesday, November 2, 2011

Don't mind me....

....just using this for reference:

[x]Scene 01
[x]Scene 02
[x]Scene 10
[]Scene 09
[x]Scene 07
[x]Scene 11
[]Scene 08
[]Scene 05
[]Scene 04
[]Scene 06
[]Scene 03

KEY:
x = rough complete
- = currently working on

Monday, October 31, 2011

Scenes

My film is now 15 seconds longer, so a revision of the duration of each scene is in order:

Scene 1 (External house) [0:04]
Scene 2 (Couple sleeping) [0:02]
Scene 3 (Kitchen) [0:34]
Scene 4 (Footprints/Stairs) [0:12]
Scene 5 (Onion) [0:12]
Scene 6 (Belly rub) [0:25]
Scene 7 (Pumpernickel face squish) [0:10]
Scene 8 (Almost fall) [0:11]
Scene 9 (Actual fall) [0:09]
Scene 10 (Couple in disbelief) [0:02]
Scene 11 (Credits) [0:10]

Friday, October 28, 2011

Animatic Revised



This is going to be the final version of how Pumpernickel will play out.

It's taken me far longer to finish this than it should, and I was pretty frustrated with the ordeal, mainly because I don't really know perspective all that well. Luckily, Dave was able to help me!

Overall, I'm really happy with this version and I'm eager to start animating.